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Is The Yugioh Manga Different From The Anime

Japanese manga and anime series

Yu-Gi-Oh!
Yu-Gi-Oh! vol 01.jpg

Manga volume 1 cover, featuring Yugi Mutou

遊☆戯☆王
( Yū-Gi-Ō! )
Genre
  • Risk[1]
  • Science fantasy[i]
Manga
Written by Kazuki Takahashi
Published past Shueisha
English language publisher

NA

Viz Media

Imprint Jump Comics
Magazine Weekly Shōnen Spring
English magazine

NA

Shonen Jump

Demographic Shōnen
Original run September 30, 1996March 8, 2004
Volumes 38 (List of volumes)
Anime goggle box series
Directed by Hiroyuki Kakudō
Written past Toshiki Inoue
Music by BMF
Studio Toei Animation
Original network TV Asahi
Original run April 4, 1998 October 10, 1998
Episodes 27 (List of episodes)
Anime flick
Directed by Junji Shimizu
Written by Yasuko Kobayashi
Music by BMF
Studio Toei Animation
Released March six, 1999
Runtime xxx minutes
Novel
Written by Katsuhiko Chiba
Illustrated past Kazuki Takahashi
Published past Shueisha
Imprint Leap J-Books
Demographic Male
Published September three, 1999
Anime television series
  • Yu-Gi-Oh! Duel Monsters
Films
  • Yu-Gi-Oh! The Movie: Pyramid of Light
  • Yu-Gi-Oh!: Bonds Beyond Time
  • Yu-Gi-Oh!: The Dark Side of Dimensions
Spin-offs
  • Yu-Gi-Oh! R
  • Yu-Gi-Oh! GX
  • Yu-Gi-Oh! 5D's
  • Yu-Gi-Oh! Zexal
  • Yu-Gi-Oh! Arc-5
  • Yu-Gi-Oh! VRAINS
  • Yu-Gi-Oh! Sevens
  • Yu-Gi-Oh! Go Rush!!
Other media
  • Video games
  • Trading bill of fare game

Yu-Gi-Oh! (Japanese: 遊☆戯☆王, Hepburn: Yū-Gi-Ō! , lit. "King of Games") is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's Weekly Shōnen Spring magazine between September 1996 and March 2004. The plot follows the story of a boy named Yugi Mutou, who solves the aboriginal Millennium Puzzle. Yugi awakens a gambling alter-ego or spirit within his trunk that solves his conflicts using various games.

The manga series has spawned a media franchise that includes multiple spin-off manga and anime serial, a trading carte game, and numerous video games. Most of these incarnations involve the fictional trading card game known as Duel Monsters, where each histrion uses cards to "duel" each other in a mock battle of fantasy "monsters", forming the ground for the real life Yu-Gi-Oh! Trading Card Game necktie in. The manga was adjusted into two anime serial; the starting time anime accommodation was produced by Toei Animation, which aired from April to October 1998, while the 2nd, produced by NAS and animated by Studio Gallop titled Yu-Gi-Oh! Duel Monsters, aired between April 2000 and September 2004. Yu-Gi-Oh has since become one of the highest-grossing media franchises of all time.

Plot

Yu-Gi-Oh! tells the tale of Yugi Mutou, a timid young boy who loves all sorts of games, but is often bullied around. One twenty-four hours, he solves an ancient puzzle known as the Millennium Puzzle ( 千年パズル , Sennen Pazuru ), causing his body to play host to a mysterious spirit with the personality of a gambler. From that moment onwards, whenever Yugi or ane of his friends is threatened by those with darkness in their hearts, this other Yugi shows himself and challenges them to unsafe Shadow Games ( 闇のゲーム , Yami no Gēmu , lit. "Games of Darkness") which reveal the truthful nature of someone's heart, the losers of these contests often existence subjected to a night penalty called a Penalty Game ( 罰ゲーム , Batsu Gēmu ). Whether it be cards, die, or part-playing board games, he will take on challenges from anyone, anywhere.

As the series progresses, Yugi and his friends learn that this person within of his puzzle is actually the spirit of a nameless Pharaoh from Ancient Egyptian times, who had lost his memories. Every bit Yugi and his companions attempt to help the Pharaoh regain his memories, they find themselves going through many trials as they wager their lives facing off against gamers that wield the mysterious Millennium Items ( 千年アイテム , Sennen Aitemu ) and the dark power of the Shadow Games.[ii]

Development

In the initial planning stages of the manga, Takahashi had wanted to draw a horror manga.[3] Although the end issue was a manga about games, it was clear that some horror elements influenced certain aspects of the story. Takahashi decided to employ "boxing" every bit his primary theme. Since at that place had been so much "fighting" manga, he found information technology hard to come upward with something original. He decided to create a fighting manga where the main character does non hit anybody, merely as well struggled with that limitation. When the give-and-take "game" came to listen, he found information technology much easier to work with.[4]

When an interviewer asked Takahashi if he tried to innovate younger readers to existent life gaming civilization referenced in the serial, Takahashi responded by saying that he simply included "stuff he played and enjoyed", and that it may have introduced readers to office-playing games and other games. Takahashi added that he created some of the games seen in the series. The author stressed the importance of "communication between people," oft present in tabletop office-playing games and not present in solitary video games. Takahashi added that he feels that quality communication is not possible over the Internet.[v]

Takahashi had always been interested in games, claiming to have been obsessed as a child and is even so interested in them as an adult. In a game, he considered the player to get a hero. He decided to base the Yu-Gi-Oh! serial around such games and used this idea as the premise; Yugi was a weak kittenish boy, who became a hero when he played games. With friendship being ane of the major themes of Yu-Gi-Oh!, he based the names of the two major characters "Yūgi" and "Jōnouchi" on the word yūjō (友情), which means "friendship". Henshin, the ability to turn into something or someone else, is something Takahashi believed all children dreamed of. He considered Yugi'south "henshin" Dark Yugi, a savvy, invincible games histrion, to be a big entreatment to children.[6]

Takahashi said that the carte game held the strongest influence in the manga, because information technology "happened to evoke the near response" from readers. Prior to that point, Takahashi did not plan for the card game to make more than two appearances.[7]

Takahashi said that the "positive message" for readers of the series is that each person has a "strong hidden part" (like "human potential") within himself or herself, and when ane finds hardship, the "subconscious part" can emerge if one believes in him/herself and in his/her friends. Takahashi added that this is "a pretty consequent theme."[7]

The editor of the English version, Jason Thompson, said that the licensing of the Yu-Gi-Oh! manga had not been entirely coordinated, and then Viz decided to use many of the original character names and to "proceed it more or less fierce and gory." Thompson said that the manga "was almost unchanged from the Japanese original." Because the cadre fanbase of the series was, according to Thompson, "eight-yr-erstwhile boys (and a few incredible fangirls)," and because the series had little involvement from "hardcore, Japanese-speaking fans, the kind who run scanlation sites and post on messageboards" as the serial was perceived to be "besides mainstream," the Viz editors immune Thompson "a surprising amount of leeway with the translation." Thompson said he hoped that he did not "abuse" the leeway he was given.[8] In a 2004 interview, the editors of the United States Shonen Bound mentioned that Americans were surprised when reading the stories in Volumes 1 through seven, equally they had not appeared on television as a part of the Yu-Gi-Oh! Duel Monsters anime. Takahashi added "The story is quite tearing, isn't information technology? [laughs]"[7]

The English language language release by 4Kids has been subject to censorship to go far more than appropriate for children, for example mentions of death or violence were replaced by references to "being sent to the Shadow Realm".[9]

The 遊戯王 (Yugiō), which is stylized 遊☆戯☆王, means "Game King". The word 遊戯 (yugi, game) is also the name of the protagonist and the title 遊戯王 (Yugiō, Game Rex) is the championship Yami Yugi holds every bit an invincible game principal. Kazuki Takahashi has as well stated[ commendation needed ] that the character names "Yūgi" and "Jōnouchi" are based on the word 友情 (yūjō "friendship"). This pun was represented with a Yu-Gi-Oh! Trading Card Game carte known 友情 YU-JYO (Yūjō Yūjō; in English, "Yu-Jo Friendship"). Yūjō is pointed out by Jōnouchi to Yūgi at the terminate of the first manga chapter, as "something visible however invisible" (what'south visible is the two of them, what's invisible is their friendship), as a way to tell Yūgi that he wants to exist his friend.

Publication

The original Yu-Gi-Oh! manga by Kazuki Takahashi was serialized in Shueisha'south shōnen manga magazine Weekly Shōnen Spring from September 30, 1996 to March 8, 2004. Unlike most other media, information technology features a multifariousness of different games. The plot starts out fairly episodic and the outset seven volumes includes simply iii instances of Magic & Wizards. In the sixtieth chapter, the Duelist Kingdom arc starts and instances of Magic & Wizards becomes fairly common, and after the DDD arc, information technology reappears again and becomes part of an important plot point during the Battle Urban center arc. The concluding arc of the manga focuses on a tabletop role-playing game that replicates the Pharaoh's lost memories, in which the battle system is based on an aboriginal Shadow Game played in his kingdom (stated in-series to exist the precursor of Magic & Wizards and the indirect precursor to card games in general). The editors were Yoshihisa Heishi and Hisao Shimada. Kazuki Takahashi credits Toshimasa Takahashi in the "Special Cheers" column.[10]

The English version of the Yu-Gi-Oh! manga was released in the North America by Viz Media, running in Shonen Jump magazine between 2002 and Dec 2007. The original Japanese grapheme names are kept for most of the characters (Yugi, Jonouchi, Anzu, and Honda, for instance), while the English names are used for a minor number of characters (eastward.g. Maximillion Pegasus) and for the Duel Monsters cards. Though largely unedited, several instances of censorship appear (such every bit editing out the finger gesture in subsequently volumes). Viz released the commencement book of the Yu-Gi-Oh! manga upwardly to the finish of the Monster World arc under its original title. Starting from the last chapter of the 7th Japanese volume, the "Duelist Kingdom", "Dungeon Dice Monsters", and "Battle Metropolis" arcs are released under the title Yu-Gi-Oh!: Duelist; the "Memory World" arc was released nether the Yu-Gi-Oh!: Millennium Earth championship.[ citation needed ]

Other media

Yu-Gi-Oh! R

A spin-off manga titled Yu-Gi-Oh! R was illustrated by Akira Ito under Takahashi's supervision. The story is of disputed canonicity and takes identify in the original manga'southward universe, betwixt the Battle Urban center and Millennium World arcs, where Yugi and his friends must terminate a homo named Yako Tenma who plans to use Anzu Mazaki's body to revive the deceased Pegasus.[xi] The spin-off was serialized in V-Jump between Apr 21, 2004 and December 21, 2007 and was compiled into five tankōbon volumes. Viz Media released the series in North America between 2009 and 2010.[12]

Anime

Anime franchise overview

No. Title Episodes Originally aired / Release date Director Studio Network
1 Yu-Gi-Oh! 27 April 4, 1998 – October x, 1998 Hiroyuki Kakudō Toei Animation Television receiver Asahi
Movie Yu-Gi-Oh! March 6, 1999 Junji Shimizu
2 Yu-Gi-Oh! Duel Monsters 224 Apr 18, 2000 – September 29, 2004 Kunihisa Sugishima Gallop TXN (Television receiver Tokyo)
Movie Yu-Gi-Oh! The Movie: Pyramid of Light Nov three, 2004 Hatsuki Tsuji 4Kids Amusement
Gallop
3 Yu-Gi-Oh! GX 180 October 6, 2004 – March 26, 2008 Gallop TXN (TV Tokyo)
iv Yu-Gi-Oh! Capsule Monsters 12 September nine, 2006 – Nov 25, 2006 Eric Stuart 4Kids Entertainment 4Kids Idiot box
5 Yu-Gi-Oh! 5D'south 154 + ane April 2, 2008– March 30, 2011 Katsumi Ono Gallop TXN (TV Tokyo)
Movie Yu-Gi-Oh!: Bonds Beyond Fourth dimension January 23, 2010 Kenichi Takeshita
6 Yu-Gi-Oh! Zexal 73 + 1 April 11, 2011 – September 24, 2012 Satoshi Kuwahara TXN (TV Tokyo)
seven Yu-Gi-Oh! Zexal II 73 + 1 October 7, 2012 – March 23, 2014 TV Tokyo
8 Yu-Gi-Oh! Arc-V 148 April half dozen, 2014 – March 26, 2017 Katsumi Ono TXN (Television set Tokyo)
Picture show Yu-Gi-Oh!: The Dark Side of Dimensions Apr 23, 2016 Satoshi Kuwabara
9 Yu-Gi-Oh! VRAINS 120 May ten, 2017 – September 25, 2019 Masahiro Hosoda (#1–thirteen)
Katsuya Asano (#xiv–120)
Television set Tokyo
10 Yu-Gi-Oh! Sevens 92 April 4, 2020 – March 27, 2022 Nobuhiro Kondo Span
11 Yu-Gi-Oh! Become Rush!! TBD April 3, 2022–
Total 1103 + 7 April 4, 1998–present -

Yu-Gi-Oh! (1998 Boob tube series)

The kickoff Yu-Gi-Oh! anime adaptation was produced by Toei Animation and aired on TV Asahi betwixt Apr four, 1998 and October 10, 1998,[13] running for 27 episodes and 1 theatrical movie released on the sixth March, 1999. This adaptation was never released outside Japan.

This serial is heavily abridged from the manga, skipping many chapters, and often changes details of the manga stories it does adapt, featuring several key differences from the manga. It also adds a new regular character to the group, Miho Nosaka, who was originally a one-shot minor character in the manga. This adaptation is non related to any other works in the franchise.

Duel Monsters (2000 TV serial)

Yu-Gi-Oh! Duel Monsters, known exterior Nippon as simply Yu-Gi-Oh!, is the second adaptation of the series. It was produced by Nihon Ad Systems and Idiot box Tokyo, while animation for the show was done by Studio Gallop. Loosely adapting the manga from chapter 60 onwards, the serial features several differences from the manga and the Toei-produced serial and largely focuses around the game of Duel Monsters, tying in with the real life Yu-Gi-Oh! Trading Menu Game. The series aired in Japan on Boob tube Tokyo betwixt Apr xviii, 2000 and September 29, 2004, running for 224 episodes. A remastered version of the series, focusing on specific duels, began ambulation in Japan from February seven, 2015.[14]

In 2001, 4Kids Entertainment obtained the merchandising and television rights to the series from Nihon Advert Systems, producing an English-language version which aired in North America on Kids' WB! between September 29, 2001 and June ten, 2006, also releasing in various countries exterior Japan. The accommodation received many changes from the Japanese version to tailor it for international audiences. These include unlike names for many characters and monsters, changes to the appearance of the cards to differentiate them from their real-life counterparts and various cuts and edits pertaining to violence, expiry, and religious references to make the series suitable for children.

An album containing some tracks from the English dub music entitled Yu-Gi-Oh! Music to Duel By was released on October 29, 2002 on DreamWorks Records on Audio CD and Compact Cassette.[15]

An uncut version, featuring an all-new English dub track and the original Japanese audio, began release in Oct 2004, in association with Funimation Entertainment. Only three volumes, comprising the start ix episodes, were e'er released. 4Kids would later release the uncut Japanese episodes on YouTube, in May 2009, only were forced to finish due to legal issues with ADK and Yugi'due south Japanese phonation role player, Shunsuke Kazama.[16] [17] Meanwhile, a separate English language adaptation, produced by A.S.N., aired in South East Asia. The names were also Americanized, only the series setting and the original music remained intact.

On March 24, 2011, Tv set Tokyo and Nihon Advert Systems filed a articulation lawsuit against 4Kids, accusing them of underpayments apropos the Yu-Gi-Oh! franchises and allegedly conspiring with Funimation, and have allegedly terminated their licensing deal with them.[xviii] This led to 4Kids filing for protection under Chapter 11 of the U.S. Defalcation code.[xix] [twenty] Although 4Kids had managed to win the case in March 2012,[21] they concluded up selling their rights to the franchise, among other avails, to Konami. Konami currently distributes the series and its spin-offs, in addition to producing English dubs through its renamed subsidiary, 4K Media Inc.[22] [23] [24]

A consummate DVD boxset, including all English language episodes and the Bonds Beyond Time movie, was released on July 15, 2014 via Amazon.[25] On July eleven, 2015, 4K Media began releasing subtitled episodes to the Crunchyroll streaming site monthly.[26]

Capsule Monsters

Yu-Gi-Oh! Capsule Monsters is a twelve-episode spin-off miniseries commissioned, produced and edited by 4Kids Entertainment, which aired in Due north America between September 9, 2006[27] and November 25, 2006. It is set earlier the end of Yu-Gi-Oh! Duel Monsters, apparently somewhere between episodes 198 and 199, and involves Yugi and his friends existence pulled into a world filled with real Duel Monsters they tin summon using capsules. It is similar to the Virtual RPG arc in many respects, but it does not seem to have annihilation to do with the early Capsule Monster Chess game featured in early on volumes of the original manga. It is currently the only blithe Yu-Gi-Oh! media not to be released in Nippon, though it is referred to every bit Yu-Gi-Oh! ALEX. A DVD containing a condensed version of the Capsule Monsters episodes was released in May 2006.[28]

Novel

A novel adaptation revolves focuses on some of the beginning parts of the manga and the Death-T arc, written by Katsuhiko Chiba (千葉 克彦 Chiba Katsuhiko). It was published in Japan by Shueisha on September 3, 1999 and has four sections.[29] The fourth section is an original story, occurring just in the novel. Two weeks after Yugi'due south battle with Kaiba in Death-T, Yugi gets a telephone call from Kaiba, who tells him to meet for a game at the acme flooring of Kaiba Corporation. Yugi accepts, and when the game begins, they use a special variation of Magic & Wizards called the "Bingo Rule," which prevents the used of a specific card in each player's deck. Mokuba stumbles in on them, and tells Yugi that Kaiba has not yet awoken from his catatonic state. Information technology turns out that the Kaiba that Yugi is playing confronting is a "Cyber Kaiba", controlled by the KaibaCorp reckoner, using all of Kaiba's memories.

Other books

The Gospel of Truth series guide for the manga.

Yu-Gi-Oh! Grapheme Guidebook: The Gospel of Truth ( 遊☆戯☆王キャラクターズガイドブック―真理の福音― , Yūgiō Kyarakutāzu Gaido Bukku Shinri no Fukuin ) is a guidebook written by Kazuki Takahashi related to characters from the original Yu-Gi-Oh! manga universe. It was published in Japan on November i, 2002 by Shueisha under their Jump Comics imprint and in France on December 12, 2006 past Kana.[30] [31] The book contains profiles for characters, including information which has never been released elsewhere, including birth dates, height, weight, blood type, favorite and least favorite food. It besides contains a plethora of compiled data from the story, including a list of names for the various games and Shadow Games that appear in Yu-Gi-Oh! and the diverse Penalization Games used by the Millennium Particular wielders.

An art book titled, Duel Art ( デュエルアート , Dyueruāto ) was illustrated past Kazuki Takahashi under the Studio Dice label. The fine art book was released on December sixteen, 2011 and contains a number of illustrations done for the bunkoban releases of the manga, compilations of color illustrations found in the manga, and brand new art drawn for the book.[32] It too contains pictures by Takahashi used for cards with the ceremony layout, pictures he has posted on his website and a number of other original illustrations. Udon Printing published an English version, translated past Caleb D. Cook.[33]

The Theatrical & Television Anime Yu-Gi-Oh! Super Complete Book ( 劇場&TVアニメ『遊☆戯☆王』スーパー・コンプリートブック , Gekijō & TV Anime Yūgiō Sūpā Konpurītobukku ) was released in May 1999 following the release of Toei's Yu-Gi-Oh! film before that year. The book includes episode information and pictures regarding the first Yu-Gi-Oh! anime and movie, some pictures with the original manga with a section covering the making of sure monsters, and interviews regarding the first film. It also features an ani-manga version of the Yu-Gi-Oh! motion-picture show and is the but supplemental work released for Toei's version of the anime.[34]

The Yu-Gi-Oh! 10th Anniversary Animation Volume ( 遊☆戯☆王 テンス アニバーサリー アニメーション ブック , Yūgiō! Tensu Anivāsarī Animēshon Bukku ) is a volume released to celebrate the tenth ceremony of the NAS adaption of the anime (every bit opposed to the manga), released on January 21, 2010. The book features scenes from the crossover movie, Yu-Gi-Oh! 3D Bonds Beyond Time, a quick review of the three Yu-Gi-Oh! Duel Monsters series, character profiles, duels and interviews with the staff of the movie. A fold-out double-sided affiche is included with the book.[35]

  • Yu-Gi-Oh! Official Bill of fare Game Duel Monsters Official Rule Guide — The K Rule Bible - ISBN 4-08-782134-X, This is a rule book and strategy guide for the Inferior and Shin Expert rules. This besides has a Q & A related to certain cards, and the volume comes with the "multiply" carte.
  • Yu-Gi-Oh! Official Card Game Duel Monsters Official Card Itemize The Valuable Book - This is a collection of card catalogues.
    • Volume 1 ISBN 4-08-782764-X
    • Volume two ISBN 4-08-782041-6
    • Volume 3 ISBN four-08-782135-8
    • Book 4 ISBN iv-08-782047-5
    • Volume v ISBN 4-08-782053-10
  • Yu-Gi-Oh!: Monster Duel Official Handbook by Michael Anthony Steele - ISBN 0-439-65101-viii, Published past Scholastic Press - A guide volume to Yu-Gi-Oh! cards and characters
  • Yu-Gi-Oh! Enter the Shadow Realm: Mighty Champions past Jeff O'Hare - ISBN 0-439-67191-four, Published past Scholastic Press - A volume with puzzles and games related to Yu-Gi-Oh!

Films

Iv animated films based on the franchise have been released.

Yu-Gi-Oh! (1999)

Based on the Toei blithe series, the 30-infinitesimal flick revolves effectually a boy named Shōgo Aoyama, who is targeted past Seto Kaiba after obtaining a powerful rare bill of fare; the legendary Cerise-Eyes Black Dragon. The movie was released by Toei Company in theaters on March half dozen, 1999 and on VHS on Nov 21, 1999.[36]

Yu-Gi-Oh! The Movie: Pyramid of Light

Yu-Gi-Oh! The Movie: Pyramid of Light, often referred to as simply Yu-Gi-Oh! The Pic, was first released in North America on August 13, 2004. The movie was developed specifically for Western audiences by 4Kids based on the overwhelming success of the Yu-Gi-Oh! franchise in the Usa. Warner Bros. distributed the motion-picture show in most English-speaking countries. Its characters are from the Yu-Gi-Oh! Duel Monsters anime. In the movie, which takes place following the Boxing City arc, Yugi faces Anubis, the Egyptian God of the Dead. An extended uncut Japanese version of the movie premiered in special screenings in Japan on November 3, 2004 nether the title Yu-Gi-Oh! Duel Monsters: Pyramid of Lite. The movie was then aired on Tv Tokyo on January 2, 2005. Attendees of the movie during its premiere (Us or Japan) got 1 of four costless Yu-Gi-Oh! Trading Card Game cards. The cards were Pyramid of Low-cal, Sorcerer of Nighttime Magic, Blue Eyes Shining Dragon, and Watapon. The Domicile Video Release too gave out one of the free cards with an offering to get all four cards by postal service (though the promotion ended in December 2004). In Australia, New Zealand, Frg and the United Kingdom, free promotional cards were also given out, however, they were given out at all screenings of the movie, and not just the premiere.

Yu-Gi-Oh!: Bonds Beyond Time

tenth Anniversary Yu-Gi-Oh! Moving-picture show: Super Fusion! Bonds that Transcend Fourth dimension, is a iii-D film released on January 23, 2010 in Japan. The film was released in North America past 4Kids on February 26, 2011 under the name Yu-Gi-Oh! 3D: Bonds Beyond Fourth dimension with additional footage, where it also received an encore screening in Japan.[37] The picture show celebrates the 10th ceremony of the first NAS series (as opposed to the ceremony of the manga) and features an original storyline involving Yugi Mutou, Jaden Yuki from Yu-Gi-Oh! GX, and Yusei Fudo from Yu-Gi-Oh! 5D's, fighting against a new enemy named Paradox.[38] It was first teased with brusk animations featured at the start of episodes of Yu-Gi-Oh! 5D'due south during episodes 65–92. The film was released on Blu-ray Disc and DVD in July 2011, with the United kingdom release by Manga Amusement beingness the commencement bilingual release of the franchise since the Uncut Yu-Gi-Oh! DVDs.[39]

Yu-Gi-Oh!: The Dark Side of Dimensions

4K Media announced that a new flick was in development in Japan, celebrating Yu-Gi-Oh's 20th anniversary.[40] The moving-picture show features an original story by Kazuki Takahashi, gear up six months after the events of the manga,[41] depicting a duel between Yugi and Kaiba,[42] too as a new adversary.[ citation needed ] The picture show was released on April 23, 2016 in Nippon[43] and had an international release in late 2016.[41] The film released on DVD and Blu-ray on March 8, 2017 in Japan, and included the ii part manga prequel called Yu-Gi-Oh!: Transcend Game.[44] The pic was released in the U.s. on January 27, 2017, and was made available on DVD and Blu-ray on June 27, 2017.

Spinoffs

Yu-Gi-Oh! GX

Yu-Gi-Oh! GX, known in Japan as Yu-Gi-Oh! Duel Monsters GX, is the get-go spin-off anime series produced by NAS which ran for 180 episodes from October 6, 2004 and March 26, 2008. Taking place a few years after the events of Yu-Gi-Oh! Duel Monsters, the series follows a boy named Jaden Yuki equally he attends a Duel Academy, built by Seto Kaiba, in the hopes of becoming the next Duel Rex. Similar the previous seasons, 4Kids Entertainment licensed the series outside Nippon and aired it in North America betwixt October 10, 2005 and July 12, 2008, though episodes 157–180 were not dubbed.

A manga adaptation past Naoyuki Kageyama was serialized in Shueisha'southward 5-Spring magazine between December 17, 2005 and March nineteen, 2011. The manga differs from that of the anime, featuring new storylines and monsters, as well equally some personality changes in some of the characters. The series is published in N America by Viz Media.

Yu-Gi-Oh! 5D's

Yu-Gi-Oh! 5D'southward is the second primary spin-off series also taking place in the 2000 universe, which aired for 154 episodes between April two, 2008 and March 30, 2011. Information technology was later on licensed by 4Kids and aired in North America betwixt September 13, 2008 and September 10, 2011. This series focuses around a motorcycling duelist named Yusei Fudo and introduces new concepts such every bit Turbo Duels, duels which take place upon motorbikes called Duel Runners, and Synchro Monsters, which were also added to the existent life trading bill of fare game.

A manga accommodation by Masahiro Hikokubo and Satou Masashi began serialization in V-Spring from August 2009 and, like the GX manga, differs from the anime in storyline and label. The manga is too published in North America past Viz Media.

Yu-Gi-Oh! Zexal

Yu-Gi-Oh! Zexal is the tertiary main spin-off series, which aired in Nihon between April 11, 2011 and March 23, 2014, which aired for 146 episodes.[45] The outset series aired between April eleven, 2011 and September 24, 2012. The story revolves around a male child named Yuma Tsukumo who, joined by an interstellar being known as Astral, must gather the 100 Numbers cards that brand upwards his retentiveness. The series adds withal another monster type, Xyz Monsters, which were added to the trading bill of fare game. 4Kids licensed the series and began airing the serial in North America on The CW's Toonzai block from October 15, 2011.[46] [47] [48] [49] After a legal battle with Telly Tokyo and NAS caused 4Kids to file for bankruptcy, Konami received the rights to the series. The series aired on Saban'southward Vortexx block, with production done by 4K Media Inc.[50] A 2nd series, titled Yu-Gi-Oh! Zexal II, aired in Japan between October seven, 2012 and March 23, 2014.[51]

The manga adaptation written by Shin Yoshida and illustrated by Naoto Miyashi, began serialization in the extended February 2011 consequence of Shueisha's V Leap magazine, released on December 18, 2010.[52]

Yu-Gi-Oh! Arc-5

Yu-Gi-Oh! Arc-5 is the fourth primary spin-off series, which aired for 148 episodes betwixt April half dozen, 2014 and March 26, 2017, following Yu-Gi-Oh! Zexal. The serial focuses on a new protagonist, Yūya Sakaki, who participates in the earth of Action Duels, in which enhanced Solid Vision systems give substance to monsters and environments. The serial introduces Pendulum Monsters and Pendulum Summoning, which were added to the trading card game.[53]

Yu-Gi-Oh! VRAINS

Yu-Gi-Oh! VRAINS is the 5th main spin-off serial, which aired for 120 episodes betwixt May 10, 2017 and September 25, 2019, following Yu-Gi-Oh! Arc-V. The series follows a new protagonist named Yusaku Fujiki who engages in duels on a virtual world under the alias "Playmaker", determined to accept down an elusive grouping of hackers known as the "Knights of Hanoi". The serial introduces Link Monsters, which are as well added to the trading card game.[54] [55]

Yu-Gi-Oh! Sevens

On July 21, 2019, it was appear that a new anime spinoff would premiere sometime in 2020.[56]

On December 21, 2019, the title of the series was revealed to be Yu-Gi-Oh! Sevens, in add-on to staff and casting. It premiered on Apr four, 2020. For the beginning time since the 1998 Yu-Gi-Oh! series, the anime volition not exist animated by Gallop, with Bridge taking over as head studio in animation production.[57]

Yu-Gi-Oh! Get Blitz!!

On Dec 18, 2021, it was announced that a new anime spinoff, titled "Yu-Gi-Oh Go Rush!", would premiere on Apr 3, 2022.[58] [59]

Trading Bill of fare Game

The Yu-Gi-Oh! Trading Card Game is a Japanese collectible card battle game developed and published by Konami. Based on the Duel Monsters concept from the original manga serial, the game sees players using a combination of monsters, spells, and traps to defeat their opponent. First launched in Japan in 1999, the game has received various changes over the years, such equally the inclusion of new monster types to coincide with the release of new anime series. In 2011, Guinness Globe Records called it the tiptop-selling trading menu game in history, with 25.2 billion cards sold worldwide.[threescore] As of Jan 2021[update], the game is estimated to accept sold about 35 billion cards worldwide and grossed over ¥1 trillion [61] [62] ($nine.64 billion).[63]

Video games

There are several video games based on the Yu-Gi-Oh! franchise which are published by Konami, the majority of which are based on the trading card game, and some based on other games that appeared in the manga. Bated from various games released for consoles and handheld systems, arcade machines known as Duel Terminals have been released which are compatible with certain cards in the trading bill of fare game. Exterior of Konami's titles, Yugi appears as a playable character in the crossover fighting games Bound Super Stars, Jump Ultimate Stars, and Jump Strength.[64] [65]

Reception

The manga has sold 40 million copies.[66] In Dec 2002, Shonen Jump received the ICv2 Award for "Comic Product of the Year" due to its unprecedented sales numbers and its successfully connecting comics to both the television medium and the Yu-Gi-Oh! collectible menu game; one of the tiptop CCG games of the year.[67] In Baronial 2008, TV Tokyo reported that over xviii billion Yu-Gi-Oh! cards had been sold worldwide.[68] Past 2011, it had sold 25.2 billion cards worldwide.[60]

John Jakala of Anime News Network reviewed the Yu-Gi-Oh! manga in 2003 every bit part of reviewing the U.South. Shonen Jump. Jakala said that while the commercials for the 2d series anime made the anime appear "completely uninteresting," the comic "is unexpectedly dark and moody." Jakala added that at one moment the serial "reminded me of Neil Gaiman's work: Yugi finds himself drawn into a magical world of ancient forces where there are definite rules that must be obeyed." Jakala concluded that the fact the series uses games equally plot devices "opens up a lot of story possibilities" and that he feared that the series had the potential to "simply devolve into a necktie-in for the popular carte du jour game."[69]

Jason Thompson, the editor of the English version of the manga, ranked Yu-Gi-Oh! as number three of his v personal favorite serial to edit, stating that he thinks "the story is really pretty solid for a shonen manga" and that "you can tell it was written by an older man because of the obsession with death, and what might come after death, which dominates the final story arc," enjoying all the RPG and card gaming terminology found within the serial.[8]

At the fourth dimension when the manga series started to garner more popularity amid Japanese children with the second series anime, video games, and trading card game, because of its somewhat "night story lines, leggy girls and terrifying monsters", the series was not pop among Japanese parents, due to it being more intended for teenagers than the immature kids that make up the audience for franchises such equally Pokémon.[70]

Yu-Gi-Oh! was used by Bandai equally office of their Candy Toy toyline.[71] [72] [73]

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External links

  • Weekly Shōnen Jump Yu-Gi-Oh! website at the Wayback Car (archive index) (in Japanese)
  • Yu-Gi-Oh! Dotcom at the Wayback Machine (archive index) (in Japanese)
  • Official Toei Animation Yu-Gi-Oh! website (in Japanese)
  • Konami Yu-Gi-Oh! website (in Japanese)
  • Yu-Gi-Oh! (manga) at Anime News Network's encyclopedia

Source: https://en.wikipedia.org/wiki/Yu-Gi-Oh!

Posted by: masonhimought.blogspot.com

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